Part 25: Master Asura


After the dark maze that was the entirety of 5F, the 6th floor is much, much simpler. It's still kind of a conveyer belt maze, if you want to stretch the definition, but it's all outside.

You kind of get railroaded here and can't leave.

Fortunately, the wall-mounted D-Pad is a switch of some kind.

A very magical switch, because it somehow reverses the flow of... water...? Basically the automove directions are the opposite direction now. Formerly up goes down and vice versa, same with left/right.

This lets us actually explore the area a bit more. There's the occasional hole down to 5F but they all drop you by the stairs back up.

It's really no big deal. In this case, it even helps as an alternative way of getting where we want to go.

...Granted there ARE a lot of holes (kinda) and most of them are at the end of conveyer belts. If you're not intentionally jumping down them I can see this being really annoying.


6F adds a tiny, tiny number of new demons. As in just these two. This means Ghouls finally turn up here. Hi, Ghouls! They're weak to Fire, Expel and Mute. They like to use Mudo. If they basic attack you, it has a 30% chance to poison.
Hsing-Hsing are cool drinkin' monkeys. They have no resistances at all and are weak to Fire. They have Life Aid which is kind of okay (10% HP recovery at the end of a fight) but it can skill change into some fairly nice things.


Anyway, the real trick to 6F is that it's really simple and very small. If you just go where you can, the main path becomes very hard to miss.

The one spot where you might go where progress isn't, is this alcove here. There's just a couple fixed forma but it's good for getting AT II and just in general if you missed the DF on the 5th floor.

But, uh, that's the floor. Go left, flip switch, and now you can leave. The entire right-side of the floor is just an optional "puzzle" for getting the forma.

7F now, and we can see two new signals on the map at last. Odds are good they're more Formless, but they could theoretically not be.

6F was super simple because it was basically a tutorial for this floor. We have a slightly more difficult version of the same puzzle going on now.

Gotta navigate our way to the switches to reverse the conveyer belts. Can't make progress of any kind otherwise.

We COULD immediately just leave and go to the 8th floor apparently. We're not going to do that though! Just remember that this is an option.

Now, when I said this is slightly more difficult than 6F the emphasis was on the slightly.

You're still ultimately just railroaded to the switch if you opt to not take the stairs, so it's just a matter of following the super-linear path. It's just slightly longer so you fight more things.

We do have to flip both switches to make it to either signal it looks like. This one seems marginally more annoying to get to, so we'll do it first.


ZELENIN... DO YOU KNOW HOW THOSE AROUND YOU SAW YOU?


ALL HAD BLACK DESIRES SMOLDERING DEEP WITHIN THEM...

THE CREW OF THE ELVE SAW YOU WITH LUSTFUL EYES...


...HMHMHM.



STARE DEEP INTO THE TRUTH...


Huh, I guess she gets to handle this one. Makes sense to me.

TCH... STAY OUT OF MY WAY...! IT WAS GOING SO WELL... WHAT A STUBBORN WOMAN...
AH! BUT WHAT ABOUT THE MAN?


These guys are still ultimately identical to the past 3 times we fought them. But, yes, what about the man?

Well, he has the Frost Cannon which lets him fire powerful Wind bullets that tear into their weakness.
So that makes Fire, Ice, Elec and Wind in that order huh? I wonder if the next one will be weak to Expel...



Eh, I'm not sure I'd say difficult. Time consuming, certainly, but at least it doesn't feel as padded as chasing Horkos could.


Only way out of this area is to head into a dead-end. If you pay attention to your map, you'll know this is a hole that drops you down to the 6th floor's one missing tile.

And I really wasn't kidding when I said one missing tile:


The 6th floor is tiny. Really, really tiny.

Oh and it's around here I realised I hit level 34 which means that A Dark Hee-ro Emerges!
He gets Skogsra's source for the Rakunda and Arrow Rain. Frost Ace is cool and good.

Anyway, 7F's super linear and we just hit the 2 switches again and then we're at the other door.









ZELENIN...

WHY DO YOU GIVE WORTHLESS HUMANS THE RIGHT TO LIVE...? WHY DO YOU ALLOW THE BEAUTIFUL SPIRITS TO BE TRAMPLED ON?


IF YOU DARE INTERFERE WITH MY PLANS... YOU WILL DIE!
This'd be more intimidating by default if we hadn't beaten this thing four times over already.

Same as before except back to being weak to Fire, huh? I guess it just wraps around. Next one'll be Ice again, then!

THEN... I SHALL... RETURN... EVERYTHING.


> The Rosetta readings on the automap all disappeared...












I'm gonna go and guess the 8th floor, or higher maybe, since we haven't been there yet.


Definitely not on the 7th since we've explored all of that now as well. I guess 1F is a technical possibility but the only place we haven't been there is somewhere we CAN'T get to...

8F has a pair of hidden doors right by its entrance.

Only noteworthy because they lead to already deflated cocoons and empty chambers. I guess there used to be Formless here before we killed 5 and they all buggered off somewhere?

There's a terminal up here as well, but we don't have a Strong Demon Detected yet so it can't be for that. It's probably to aid with backtracking.

There's also a 3rd empty chamber over here that isn't hidden. There was 8 Formless originaly and after we beat 5 they were like "okay fuck this we gotta Get Serious" and went somewhere else.

Wherever it is, it's not on the 8th either since this is the entire floor done. Delphinus' upper levels get REALLY small, really fast huh?


Strangely noteworthy here is that Kato's dialogue is updated. But only Kato's. Everyone else repeats their post-Gore meeting stuff.



And while we're here, let's see what new things we can get from Irving. The Rock Vest is pretty nice; resists Fire and gives us a decent Defense boost too. Gonna pop this one on, but it can prove slightly tricky to make since it requires DF Delphite II x2, Beast Flask x2 (Hsing-Hsing and he's probably the rarest non-Fiend in the sector) and Vermin Antenna x1 (Mothman).

The accessories are, uh, still accessories. Resolve Ring requires AC Deplhite x3, Wood Bark x2 (Skogsra) and UMA Foot x2 (Hare of Inaba) to grant Hitonari immunity to Strain...? Blech, pass.

Not like the Boundless Ring is much better. AC Delphite x3, Divine Heart x2 (Virtue) and Genma Conch x1 (Kurama Tengu) for Mute nullification. It's definitely better but that's a very, very low bar.

The items are all exactly what you think they are. And that makes them pretty nice if you can be bothered to farm 'em:
Tetraja Stone takes DF Delphite II x1, Nymph Fan x1 (Ame no Uzume) and Enigma Himorogi x1 (Futotama).
Dekaja Stone takes DF Delphite II x1, Flight Feather x1 (Caladrius) and Genma Conch x1.
Dekunda Stone takes DF Delphite II x1, Flight Feather x1 and UMA Foot x1. Notably not worth it because Hare of Inaba drops Dekunda Stones with a 100% drop rate in the first place.
That's that for the store for now. Back to Delphinus we go, and I suppose we'll just go up until we get the Demonica's alert.


Surprisingly, that works really well. It's very quick to get back to the 4th floor because of the many shortcuts we unlocked earlier.
Also this is the only really obvious place to check anyway thanks to that super conspicuous statue.


> The statue is giving off a powerful energy reading...






As you'd expect, this is not at all animated. Just shows the Formless, shows the statue, then this. Boring.

This happens again and again...













































Asura isn't a specific one deity. It's a class of lords that are either benevolent deva in Zoroastrian mythology or malevolent in Hindu myth. In Buddhism, they are the lowest rank of demigods and have 3 heads, each with 3 faces. Asura's designs are all based on the Buddhist version, naturally.

So, Asura has a... few very special skills. Asura Roga is his favourite and he usually, but not quite always, uses it in the first time. If you buff/debuff to +/- 4, then he spams it even harder before getting rid of buffs/debuffs. 3 is fine, as per usual, of course.

...Well, that's not meant to happen.

Ahem, Asura Roga inflicts a whole new ailment! Rage doubles your Physical damage output and forces whoever has it to only make basic attacks against either a random enemy or ally. Notable is that they cannot attack themselves. It is essentially A Worse Charm.
Rage is a special ailment. Every demon in the game, regardless of what it is, has a flat 100% resistance so functionally neutral. Except two. There are two demons that have a different modifier.
Oni and one other demon we haven't seen yet have a 300% weakness instead. That's it. Nothing has a normal 200% weakness. Nothing has an arbitrary and weird intermediary value. Nothing resists it in any way. It doesn't even have a cure; it just wears off over time. You can use Amrita items to remove it, but that's a waste.
Rage, like Bomb, is usable normally by enemy demons only. Rage, unlike Bomb, is kind of terrible so that doesn't matter.

He CAN cast Maragidyne, but against this party in particular that doesn't help him much.

He'll also gladly cast Concentrate. He will in fact cast Concentrate a lot. He will Concentrate to Concentrate to Concentrate. This does absolutely nothing, of course, so it's kind of a gimme.

Did I mention he casts Asura Roga a lot? Because he does.

He has two other unique skills though. One of them he adamantly refused to do. Black Flame is random target heavy Fire damage.

This can go rather badly for him, yes, especially with this party in particular.

Oh and, yes, he IS weak to Ice. He Reflects Fire and Wind so maybe don't use them. He also resists Gun for all the nothing that matters.


Honestly, in terms of actual proper bosses, Asura is a very stong contender for the overall easiest. He has a whole 2 things he can do and while Rage might be scary if you have no idea what it does, it becomes very apparent very quickly that his gimmick is to make you stronger so you kill him faster.

So, uh, good job there, Asura! At least he gives decent EXP and... adequate Macca, I suppose. The Magic Mirror is a bit of a piss-take though!










What, did he drop a Rare Forma and the Rosetta?


Yes, yes he did. Color me surprised.




















































































How's that for absolute despair? The entire Schwarzwelt is built to give you hope of being able to leave, but it just keeps looping back on itself. It might not even be immediately obvious because of it being a seperate space/time location, so you'd just shrug at it looking similar and move on. The eventual reality would sink in and with no other way to progress, you'd most likely surrender and sink into despair and misery.















Swiftly moving on to the next sector... hopefully.






It looks pretty nice, actually. Huh.














Yes! Eridanus!

Ahem.... Eridanus is a river, it is named after the River of Hades, Eriadnos, from Greek Mythology. It's the 6th largest constellation and was first discovered and named by Ptolemy. So, y'know, pretty old. There's even a river in northern Italy, the Po River, that is named after it.
Anyway, that's our Eridanus. The Schwarzwelt's Eridanus is the best sector. If you disagree, sorry, you're wrong. If you think it's the worst, you're double wrong.

























































But wait, there's more!



Asura's gimmick is that he inflicts Rage. Rage means you hit anyone EXCEPT YOURSELF. You hit them harder than normal.
If you're having trouble with Asura? Just buy the Rock Vest and rock up solo.

Asura Roga happens a lot. We can secretly deal ~150 damage a round with a non-Strength based Hitonari under Rage (you'll see). The Frost Cannon's Frost Shot deals slightly less and costs 20MP. That's balanced out by being more effective when not under Rage, yes.

The only thing that makes Asura not a guaranteed win, and instead only very likely, with this setup is this. Ashura is his last move and it's what he never used against my full party because he's a rude jerk.

It's just random heavy Phys damage. He only has Concentrate not Charge, so he can't make this stronger. The caveat is you can't realistically mitigate it AND Black Flame either.
You can use Tarunda/War Cry for sure and in this case Armshot if you don't want to have the Frost Cannon equipped for some unfathomable reason, though. Or I guess if you don't have it. But you have the Visualiser now, so go back and get it! Frost Ace is also really, really good!

So, yeah, if you're having trouble with Asura solo him and he will gladly help you murder him effortlessly. Go figure!